Local Mechanics

Each Dystopia Rising branch may have extra mechanics or items that aren’t in the regular rule book. You won’t necessarily see these every trade, but these are in our game’s arsenal!

Mechanics

Physical Resistance - This mechanic functions as Ranged reduction but for all physical damage. IE: all non spike physical damage is reduced to 1. (NPC Only)



Gut Wound

Gut Wound in play

Eviscerate - Three second count. Cannibalize, bleed out reduced to 1 minute (NPC Only)

Gut Wound - Killing Blow Modifier. Target that is successfully killing blown with the Gut Wound modifier is considered mechanically dead (cannot be stabilized, healed, etc.), but continues to cry out in pain and roleplay slowly dying for 1 minute. Must be properly repped for clarity. (NPC Only)

Drop ‘Em! - Delivered via melee or ranged strike. Target is unable to carry another character for 1 minute.

Pull Through - Call “Pull through, self 5 body.” Spend 10 seconds straining to pull a nail through your body. (NPC Only)

House Rule on Master Biogenetics - Full Dead are not forced from the area of effect and receive the same benefits as any other strain.


Items

Green Eagle - Spend 5 minutes smoking to consume. Feeling of Euphoria. Become immune to the first use of Fear and soothe all fractures for 1 hour. Can be added to non-generic meals on creation.

Extraction Device - Allows for the call of Never Here +1 on subdued character. (NPC Only)

Wheels of Steel - Requires Faithful Miracles/Will; Must be Baptized KQC to activate.

  • Basic - Spend 5 Mind and Role Play channeling for 10 uninterrupted seconds into the item. Music must be continuously played for 30 minutes. All listeners gain “Upsurge: 1 free use of Basic Mental Endurance”. Must be listening for the entire 30 minutes and not be engaging in skill use. May benefit once per 12’s. Can only activate ONE level at a time.

    Resources: 5 basic scrap, 1 Mechanical Component

  • Proficient - Spend 10 Mind and Role Play channeling for 10 uninterrupted seconds into the item. Music must be continuously played for 30 minutes. All listeners regain 10 Mind or 10 Body points. Those baptized into Kings and Queens Court regain both. Must be listening for the entire 30 minutes and not be engaging in skill use. May benefit once per 12’s. Can only activate ONE level at a time.

    Resources: Add 3 Uncommon scrap, 1 Psionic Crystal

  • Master -  Spend 10 Mind and Role Play channeling for 10 uninterrupted seconds into the item. Music must be continuously played for 30 minutes. All listeners soothe fractures for two hours. Those baptized into Kings and Queens Court are soothed for the next 4 hours. Must be listening for the entire 30 minutes and not be engaging in skill use. May benefit once per 12’s. Can only activate ONE level at a time.

     Resources: Add 3 Rare Scrap, 1 Machined Components

  • Achievement: Techno Savant - Can activate any level of this Gizmo without the baptism or skill requirements using equivalent mind.

Oracle Box - Requires Faithful Will or Faithful Patterns to activate.

  • Spend 5 Mind and Role Play channeling faith for 10 uninterrupted seconds into the item. Produces TV static for 1 hour. Spend time telling stories around the Oracle Box while active and reduce the user’s time for Proficient Social.

    Resources: 5 basic scrap, 1 Hard Metal

  • Spend 10 Mind and Role Play channeling for 10 uninterrupted seconds into the item. Produces TV static for 1 hour. Any character baptized into Telling Visionists may spend this time viewing the item as if they had the Devoted Trait once per 12s.

    Resources: Add 4 Uncommon scrap, 1 Soft Metal

  • Must have Basic Necrokinetics, or Lore: Mortis Amaranthine, as well as Master Faithful Will/Patterns to activate. Spend 20 mind or 1 Resolve and Role Play channeling for 10 uninterrupted seconds into the item. The user and up to 5 Targets (of any faith) may enter the Mortis Amaranthine to view a current or past scene. If a Resolve was not spent, negative effects may occur depending on the events of the scene (including Infection loss, depending on the events and story, at guides’ discretion).

    Resources: Add 3 Rare Scrap, 1 Psionic Crystal

  • Achievement: Doctrinarian - Channel 1 use of Master Faithful Patterns for 10 uninterrupted seconds into the item. “By the Sound of my Voice, All Telling Visionaries Heal 20 Body.” the user then goes into Bleedout, unconscious.

The Maypole - Requires Basic Faithful Patterns; Must be baptized into Tribes of Seasons to activate.

Mechanics: Upon construction The Maypole must be placed outside, and cannot be moved once set. Members of the Tribes of Seasons and members of the community may now perform “Ritual at the Maypole.”

Ritual at the Maypole: A baptized Tribes of Seasons may spend 1 resolve and 5 Mind per participant, including themselves, with a minimum of 4 participants to a max of 8. The participants must spend 20 minutes of Active Role Play weaving and unweaving the ribbons of the Maypole. At the end of the 20 minutes all participants can gain ONE of the following based on what Season is leading the Ritual:

  • Spring: Reduce the time to consume the next meal by 5 minutes, to a minimum of 5 minutes.

  • Summer: Can ignore the next skill or effect that would interrupt an Artisan or Culinary project. This does not include damage or effects that would kill the PC immediately.

  • Autumn: Can reduce the cost of the next B, P, or Master Combat Skill by 5 mind, to a minimum of 2 Mind, within the next two hours. Baptized Tribes of Seasons until next 12s or 2 hours whichever is longer.

  • Winter: Reduces the cost of the next use of B, P, and M of Mental Endurance or Social by 5 mind to a minimum of 2 within the next two hours. Baptized Tribes of Seasons until next 12s or 2 hours whichever is longer.

    Resources: 3 Rare Scrap, 2 Synthetic Fibers, 1 High Grade Lumber

Rail Line Enforcer- Phys Rep must be at least 48 inches in length and follow guidelines for melee two hander

  • 5 Damage, While this weapon is wielded, held, or carried “Avoid” costs 10 mind and the user must move at walking speed. (This includes during IC movement Skills such as Basic Enhanced movement)

    Resources: 7 Basic Scrap, 1 Hard Metal, 2 Alloy Metal

  • Spend 5 Mind to do 10 damage Stun, on next attempted Strike

    Resources: 7 Uncommon Scrap, 1 Hard Metal, 2 Mechanical Components

  • Spend 10 Mind to do 20 damage Stun, on your next attempted Strike.

    Resources: 7 Rarescrap, 1 Hardmetal, 2 Soft Metal

  • Achievement: Bloodied Lance - 20 mind or 1 resolve to do 30 damage Stun, on next attempted strike. Point at a single target and declare "fear one minute" if the Strike is successful.

Anvil Hammer Augment- Augment for “Rail line Enforcer”

  • Once per Flurry the wielder of the Augmented “Rail Line Enforcer” may spend 1 mind to call “Knockback 3” on next attempted strike.

    Resources: 3 Rare Scrap, 2 Alloy metal, 2 Soft Metal, 2 Hard Metal, 2 Machined Components

Tempered Battle Plating - Augment-Armor; Large fitted plates that reinforce and improve the protection provided by the Armor.

Mechanic: Increase Maximum Armor Value by 20 points.

  • May not use Enhanced Movement Skill Tree 

  • May not use Master Stealth. 

  • Augment is Reliable.

Physrep Requirments:
At Least 75% of armor coverage must appear to be heavy metal plating. Light weight puzzle-mat foam, or similar, painted to appear to be metal is sufficient. Most sports padding made to appear like metal plating or with some kind of plating attached is also sufficient. These requirements cannot be reduced and the physrep must be approved by the Branch’s head Armor/Weapons tester.

Materials such as pop tabs, bottle caps, etc will not count as heavy plating. License Plates must have sufficient backing (foam etc) to make them appear thicker, like plating. Please work with your Chapter if you have questions, examples and suggestions can be provided.

If a situation occurs where you cannot wear the full physrep (IE heat) Summer Reduced Armor Coverage rules will not apply to this Augment. When not wearing the full physrep, only while the Summer rules are in effect, treat your carded armor as if it were not augmented for purposes of the physrep requirements. You cannot benefit from the Augment mechanics, but will not suffer the drawbacks. The Armor cannot be augmented with another Augment during this time and will follow normal rules for applying or removing an Augment.

Allowances can be made on a case by case scenario. There is NO weight requirement.

Resources: 3 Uncommon Scrap, 2 Synthetic Fibers, 2 Hard Metal, 1 Alloy Metal, 1 Mechanical component

Flex Tape Fit-It Kit - Call “Flex Tape!” to instantly repair a weapon or shield. After 10 minutes, the weapon or shield breaks again.