WHAT IS “GENRE”
3.0 STARTER GEAR
HOW IT WORKS.
Starter Gear allows players to jump right into the action with the appropriate weapons that their character would have. This gear is given out either during a player’s first game, or when a returning player needs gear to get them started. Starter Gear always needs to be safety checked by a Guide before entering play and must be tagged appropriately. There are no cards for Starter Gear. Instead, the tag on the weapon specifies that it is Starter Gear.
Starter Gear always swings for base damage. This means that Melee Weapons automatically do 2 Damage, and Thrown, Bow, and Firearm Weapons do 5 Damage. Unarmed Combat items do 2 Damage but can block melee attacks. Similarly, Starter Armor is always worth 5 Armor Points. There is no way to craft these items. Instead, they are meant for players to get started in the world of Dystopia Rising.